Maybe the 3rd archetype caps out at silver/bronze badges, for balance. Or an AD type PF that is nasty around the rim/in the post, has a wet jumpshot AND can blocks shots/clean the glass, you would need 3 archetypes. For example, if wanted to make a slashing, defensive minded PG (who can obviously still playmake/run the offense & get playmaking badges) a la John Wall or Rondo, you would need a 3rd archetype slot. Dual builds with shooting may have to increase attribute for greens depending on Primary & Secondary.Ģ Primary Archetypes and 1 Secondary archetype (3 total). Pure Shooting builds can green from the start. These builds could POSSIBLY get greens but not until they reach that attribute around 96 - 99 Overall. Example: Non-Shooting builds (Glass Cleaners, Pure Rebounding, Lockdowns) can't green 3 pointers if attribute is lower than a certain rating. M圜AREER - Player Creation (Builds/Archetypes) When this thread is closed, items that were forwarded will be listed within this post. If one of the categories is not specified, I will not send it. Specify which category your feedback falls under. I'm looking for thoughtful items where I can tell the user put time and effort into it. Provide reasoning for WHY something should be implemented as well as examples of how to implement your idea. Make sure your suggestions are clear and easy to understand ( this means good grammar/punctuation!!). Only well-formatted and professional-style feedback is forwarded. If something you commented last time was not selected to be forwarded, you can comment it again. Please respect my time by reading over the archive to make sure you aren't being repetitive. Click here to see an archive of Wishlists we have already sent over.ĭon't submit repeat feedback.
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